Videogame NPC algorithms pass AI Turing test

Vastet
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Videogame NPC algorithms pass AI Turing test

ScienceDaily (Sep. 26, 2012) — An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against.

The victory comes 100 years after the birth of mathematician and computer scientist Alan Turing, whose "Turing test" stands as one of the foundational definitions of what constitutes true machine intelligence. Turing argued that we will never be able to see inside a machine's hypothetical consciousness, so the best measure of machine sentience is whether it can fool us into believing it is human.

http://www.sciencedaily.com/releases/2012/09/120926133235.htm

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Vastet
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Quote:The complex gameplay

Quote:
The complex gameplay and 3-D environments of "Unreal Tournament 2004" require that bots mimic humans in a number of ways, including moving around in 3-D space, engaging in chaotic combat against multiple opponents and reasoning about the best strategy at any given point in the game. Even displays of distinctively human irrational behavior can, in some cases, be emulated.
"People tend to tenaciously pursue specific opponents without regard for optimality," said Schrum. "When humans have a grudge, they'll chase after an enemy even when it's not in their interests. We can mimic that behavior."

Aw shit..

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Vastet wrote:Quote:The

Vastet wrote:
Quote:
The complex gameplay and 3-D environments of "Unreal Tournament 2004" require that bots mimic humans in a number of ways, including moving around in 3-D space, engaging in chaotic combat against multiple opponents and reasoning about the best strategy at any given point in the game. Even displays of distinctively human irrational behavior can, in some cases, be emulated. "People tend to tenaciously pursue specific opponents without regard for optimality," said Schrum. "When humans have a grudge, they'll chase after an enemy even when it's not in their interests. We can mimic that behavior."
Aw shit..

 

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Actually, an AI that exactly

Actually, an AI that exactly emulates human behaviour is easy to emulate in games like Call of Duty. All they have to do is sit in a corner and camp.

 

 

 

 


Vastet
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It's a bit more complicated

It's a bit more complicated than that.

Unreal Tournament is also a better platform for testing this, and camping isn't an option in that game.

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Yay!

Skynet!


luca
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bah

Vastet wrote:
ScienceDaily (Sep. 26, 2012) — An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against. The victory comes 100 years after the birth of mathematician and computer scientist Alan Turing, whose "Turing test" stands as one of the foundational definitions of what constitutes true machine intelligence. Turing argued that we will never be able to see inside a machine's hypothetical consciousness, so the best measure of machine sentience is whether it can fool us into believing it is human. http://www.sciencedaily.com/releases/2012/09/120926133235.htm

I don't understand very well what were the parameters, but I think it would be difficult for even this bot to fool a human watching him in first person perspective.


Vastet
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Yeah that would be an

Yeah that would be an entirely different question. I'd be interested to watch it myself.

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