Videogame NPC algorithms pass AI Turing test

ScienceDaily (Sep. 26, 2012) — An artificially intelligent virtual gamer created by computer scientists at The University of Texas at Austin has won the BotPrize by convincing a panel of judges that it was more human-like than half the humans it competed against.
The victory comes 100 years after the birth of mathematician and computer scientist Alan Turing, whose "Turing test" stands as one of the foundational definitions of what constitutes true machine intelligence. Turing argued that we will never be able to see inside a machine's hypothetical consciousness, so the best measure of machine sentience is whether it can fool us into believing it is human.
http://www.sciencedaily.com/releases/2012/09/120926133235.htm








Aw shit..
Proud Canadian, Enlightened Atheist, Gaming God.
Humans vs. AI's here it comes ! Sci-fi dreams become sci-fi reality.
A casual stroll through the lunatic asylum shows that faith does not prove anything.
Friedrich Nietzsche
Actually, an AI that exactly emulates human behaviour is easy to emulate in games like Call of Duty. All they have to do is sit in a corner and camp.
It's a bit more complicated than that.
Unreal Tournament is also a better platform for testing this, and camping isn't an option in that game.
Proud Canadian, Enlightened Atheist, Gaming God.
Skynet!
I don't understand very well what were the parameters, but I think it would be difficult for even this bot to fool a human watching him in first person perspective.
Yeah that would be an entirely different question. I'd be interested to watch it myself.
Proud Canadian, Enlightened Atheist, Gaming God.